3D animation and rendering app gets new GI system, improved SSS and hair shading, and support for Disney's Partio particles library.
Friday, April 24th, 2020
3D animation and rendering app gets new GI system, improved SSS and hair shading, and support for Disney's Partio particles library.
Friday, April 24th, 2020
Versatile hard-surface modelling toolkit brings workflow in Houdini more in line with other DCC tools.
Monday, January 20th, 2020
Streamlined modeling software gets new portable edition that can be run from a flash drive.
Friday, September 20th, 2019
Free quality-of-life update adds new navigation modes in Layout and Modeler, improvements to FBX interchange and the UE4 bridge.
Tuesday, July 16th, 2019
Hard surface toolkit's new classic polygon modelling environment makes workflow in Houdini more like other DCC apps.
Wednesday, June 5th, 2019
Fastest major update in LightWave history adds multi-user bridge to UE4, new digital sculpting tools, nodal editing of OpenVDB volumes.
Wednesday, January 23rd, 2019
Now shipping: First update to LightWave in three years adds new PBR and volumetric renderer, plus new 3ds Max-style modifier stack.
Monday, January 1st, 2018
Updated: Check out the neat new cel-shading options coming up in the next release of LightWave.
Thursday, March 16th, 2017
Updated: See the new scene editor and a side-by-side performance comparison with LightWave 2015.
Tuesday, March 29th, 2016
Cost of new licences up, upgrades from the current version down. Also: new volumetric and PBR engine due in LightWave 2016.
Wednesday, September 30th, 2015
Cheap, intuitive modeller strengthens toolset with new ZBrush-like mesh subdivision and decimation systems.
Tuesday, September 24th, 2013
The creature artist and veteran of Rango and Pacific Rim runs our gauntlet of tech and career questions.
Thursday, September 5th, 2013