November 28, 2022
Updated: save money with these seasonal deals on CG software, plugins, stock assets and hardware. Read More »
September 1, 2022
Now shipping: check out the new features in the latest version of the modelling toolkit for Houdini. Read More »
April 25, 2022
Free update to the modelling and retopology toolset reworks the user interface for use with pen devices. Read More »
December 23, 2021
Updated with Christmas and New Year deals: save money on CG software, hardware and assets. Read More »
September 3, 2021
Real-time Boolean modelling toolkit can also be used inside apps that support Houdini Engine, like Maya. Read More »
July 12, 2021
Versatile modelling toolkit gets neat new tools for retopologising high-res ZBrush character sculpts. Read More »
May 13, 2020
Versatile add-on makes modelling in Houdini more like other DCC apps. See the new features here. Read More »
April 24, 2020
3D animation and rendering app gets new GI system, improved SSS and hair shading, and support for Disney's Partio particles library. Read More »
January 20, 2020
Versatile hard-surface modelling toolkit brings workflow in Houdini more in line with other DCC tools. Read More »
September 20, 2019
Streamlined modeling software gets new portable edition that can be run from a flash drive. Read More »
July 16, 2019
Free quality-of-life update adds new navigation modes in Layout and Modeler, improvements to FBX interchange and the UE4 bridge. Read More »
June 5, 2019
Hard surface toolkit's new classic polygon modelling environment makes workflow in Houdini more like other DCC apps. Read More »
January 23, 2019
Fastest major update in LightWave history adds multi-user bridge to UE4, new digital sculpting tools, nodal editing of OpenVDB volumes. Read More »
January 1, 2018
Now shipping: First update to LightWave in three years adds new PBR and volumetric renderer, plus new 3ds Max-style modifier stack. Read More »
March 16, 2017
Updated: Check out the neat new cel-shading options coming up in the next release of LightWave. Read More »
March 29, 2016
Updated: See the new scene editor and a side-by-side performance comparison with LightWave 2015. Read More »
September 30, 2015
Cost of new licences up, upgrades from the current version down. Also: new volumetric and PBR engine due in LightWave 2016. Read More »
September 24, 2013
Cheap, intuitive modeller strengthens toolset with new ZBrush-like mesh subdivision and decimation systems. Read More »
September 5, 2013
The creature artist and veteran of Rango and Pacific Rim runs our gauntlet of tech and career questions. Read More »