Both get improved Viewport 2.0 performance; Maya gets cached playback for animation previews.
Tuesday, January 15th, 2019
Both get improved Viewport 2.0 performance; Maya gets cached playback for animation previews.
Tuesday, January 15th, 2019
Low-cost app lets users record full-body motion capture in FBX format using an HTC Vive or Oculus Rift.
Monday, January 7th, 2019
New free tool lets users record full-body mocap in BVH format via up to four secondhand Kinect sensors.
Sunday, November 4th, 2018
Free plugin streams mocap data from MotionBuilder to preview it inside Unreal Engine in real time.
Thursday, August 16th, 2018
See the firm's markerless mocap tech in use on Far Cry 5 trailers and MPC's VFX for Blade Runner 2049.
Sunday, July 1st, 2018
Get 2.4GB of trees, grass, rocks and ground materials for free, including Megascans 3D scans.
Wednesday, June 20th, 2018
Free Maya rigging framework gets new RBF Manager and updated Simple Rig auto-rigging system.
Thursday, May 31st, 2018
Now available: optical mocap firm's utility software gets SDI support, custom skeleton solving, plus live link to stream data directly to UE4.
Thursday, April 26th, 2018
Get a 32-sensor full-body inertial mocap system plus markerless facial mocap software for $1,750.
Monday, February 26th, 2018
Neat new system based around the HTC Vive makes it possible to create a complete sub-$1,500 full-body mocap setup for VR work.
Monday, February 26th, 2018
Mocap software for firm's optical tracking systems gets neat ability to 'self-heal' calibration drift, support for OptiTrack Active VR solutions,
Friday, November 17th, 2017
Update to mocap solving plugin aims to let users stream, retarget and clean data in Maya in real time.
Friday, October 27th, 2017
Now shipping: innovative new tool aims to rethink rigging and animation for artists, not engineers. Check out the feature set here.
Wednesday, October 25th, 2017