Texturing tool gets neat new system to smooth freehand paint strokes, better interoperability with Maya.
Wednesday, May 11th, 2016
Texturing tool gets neat new system to smooth freehand paint strokes, better interoperability with Maya.
Wednesday, May 11th, 2016
Production-proven cloth simulation plugin comes to Modo. Capable of creating fabric, hair - and even snow.
Tuesday, May 10th, 2016
Free tool promotes UK trade union BECTU's campaign against unpaid overtime in the creative industries.
Friday, May 6th, 2016
Updated: Get this set of handy free scripts and plugins - now updated for Maya 2016 Extension 2.
Wednesday, May 4th, 2016
Update tightens integration between V-Ray and Nuke, adds new features from 3ds Max edition of the renderer.
Friday, April 22nd, 2016
Acquisition of Arnold renderer will help drive a 'more aggressive' move to the cloud, firm tells CG Channel.
Monday, April 18th, 2016
Firm unveils two new editions of its GPU-based rendering technology designed for virtual reality work.
Thursday, April 7th, 2016
Updated: Tool for denoising images generated in renderers like Arnold and V-Ray now starts at $20/month.
Monday, March 28th, 2016
Source code of fur system used on Call of Duty: Ghosts out now. New CGU/GPU rigid body system in beta.
Tuesday, March 22nd, 2016
Edit Houdini content inside Unity, UE4, Maya, Max or C4D with the indie game dev tool, previously priced at $99/year.
Tuesday, March 15th, 2016
Maya crowd simulation tool to get new jump system for actors, plus tech developed for use on Ant-Man.
Monday, March 14th, 2016
Real-time tool for streaming, cleaning and retargeting mocap data gets built-in full-body rig editor.
Friday, March 11th, 2016
Updates due to firm's Analyzer and Retargeter facial mocap software, along with a new free PLE edition.
Wednesday, March 9th, 2016