1.0.20 update makes the render ready tree models compatible with Maya as well as 3ds Max, Cinema 4D and Houdini.
Tuesday, June 28th, 2016
1.0.20 update makes the render ready tree models compatible with Maya as well as 3ds Max, Cinema 4D and Houdini.
Tuesday, June 28th, 2016
Open-source rigging system creates character rigs that work across Maya and Softimage. Now with faster biped rig setup.
Tuesday, June 28th, 2016
Powerful procedural city modelling software gets new Alembic exporter for use with visual effects pipelines.
Monday, June 27th, 2016
Inexpensive UV unwrapping tool gets new selection, seam-handling and resymmetry options, better UDIM support.
Thursday, June 16th, 2016
Updated: free OpenCL-based GPU-accelerated path tracing renderer now available in beta.
Tuesday, June 14th, 2016
Evotis will take compositing way beyond deep images, claims intriguing new tool's developer.
Monday, June 13th, 2016
Cheaper than the Entertainment Creation Suites it replaces on 1 August, though it omits Softimage.
Tuesday, June 7th, 2016
Update to the renderer adds neat interactive denoising system, improved GI and GPU rendering.
Tuesday, June 7th, 2016
See Alex Alvarez's class on creating photorealistic 3D environments at Gnomon's LA campus on Thursday, or watch free onine.
Monday, May 30th, 2016
Maya crowd-simulation tool now lets crowd agents float in water, or get up after being turned into ragdolls.
Friday, May 27th, 2016
Psyop CG supervisor Stephen DeLalla's 10-hour video provides a vital primer in look development.
Wednesday, May 18th, 2016
Open-source renderer gets new shadowcatcher system, plus variance clamping to reduce artefacts in renders.
Wednesday, May 18th, 2016
View and navigate Maya scenes via an Oculus Rift or HTC Vive with this VR plugin. Includes a free edition.
Friday, May 13th, 2016