Intelligent polygon reduction and LOD technology used on games like The Witcher 3 to form part of firm's '3D For Everyone' strategy.
Thursday, January 19th, 2017
Intelligent polygon reduction and LOD technology used on games like The Witcher 3 to form part of firm's '3D For Everyone' strategy.
Thursday, January 19th, 2017
Discover production techniques for modeling and baking normal maps with Riot Games' Nick Reynolds.
Wednesday, January 18th, 2017
Update to Maya crowd simulator helps automate collision avoidance and path following in 3D space.
Monday, January 16th, 2017
Watch our pick of the best movie, TV and commercials breakdown videos created in the past year.
Wednesday, January 4th, 2017
Free Maya character rig includes facial controls and linked proxy rig for real-time and blocking work.
Thursday, December 29th, 2016
Master industry-standard ZBrush, Maya and Marvelous Designer workflows with this essential four-hour tutorial.
Wednesday, December 28th, 2016
Maya cloud-creation plugin gets OpenVDB export for rendering in Arnold, V-Ray and RenderMan.
Monday, December 19th, 2016
Real-time lighting design tool adds new ways to position area lights or virtual lights within HDRI maps.
Friday, December 16th, 2016
Huge update moves Cinema 4D edition of renderer to same core technology as the 3ds Max edition.
Friday, December 16th, 2016
New free, time-unlimited edition lets artists try the Maya crowd simulation tool before they buy. Support for Redshift also added.
Monday, December 12th, 2016
Free update to Maya shader manager adds support for metadata, multiple shader libraries.
Friday, December 9th, 2016
Master vital UE4 and Maya skills with Call of Duty artist Bill Buckley's Creating Game Ready Animations for Production.
Tuesday, December 6th, 2016
Heavyweight renderer gets image Denoising system, new hair shader, innovative OpenEXR/Id technology.
Wednesday, November 30th, 2016