Master lighting and rendering in Arnold with this complete primer from The Mill's Robert Chapman.
Sunday, February 26th, 2017
Master lighting and rendering in Arnold with this complete primer from The Mill's Robert Chapman.
Sunday, February 26th, 2017
Cut-down version of Maya for game artists gets revamped UV Editor, new Bake Deformer tool, updates to Viewport 2.0.
Friday, February 24th, 2017
Handy Maya plugin for streamlining look dev workflow can now control Redshift lens shaders from within the VPR window.
Friday, February 24th, 2017
Discover the Star Citizen concept artist's 3D workflow at Gnomon this Thursday. Watch online for free.
Wednesday, February 22nd, 2017
Maya crowd simulation software gets new blendshape pipeline for handling facial animation, plus new tools for editing simulation caches.
Monday, February 20th, 2017
New integration plugin for the GPU renderer supports Houdini's native primitives, instancing and volumes.
Saturday, February 18th, 2017
Get 12 free metal, plastic and glass shaders for Arnold and Maya 2017, all licensed for commercial use.
Sunday, February 12th, 2017
Updated: New figures are fully rigged for 3ds Max, Maya, C4D. All are licensed for commercial use.
Sunday, February 12th, 2017
Rent complete virtual workstations loaded with 2D or 3D software and on-demand rendering and storage.
Friday, February 3rd, 2017
Updated: Nifty Maya lighting design plugin gets support for dome lights, option to import custom HDRIs.
Wednesday, January 25th, 2017
Updated: Psyop's open-source tech for pulling mattes from Arnold renders now works with Fusion as well as Nuke.
Monday, January 23rd, 2017
CG tool development platform gets native support for curves. Kraken rigging framework integrated, too.
Monday, January 23rd, 2017
See amazing work being created with the Maya crowd simulator, including epic VFX from Ant-Man and San Andreas.
Thursday, January 19th, 2017