Release 'lays the foundation' for non-photorealistic rendering in the GPU/CPU renderer for 3ds Max, Blender, C4D, Maya and Houdini.
Thursday, July 20th, 2023
Release 'lays the foundation' for non-photorealistic rendering in the GPU/CPU renderer for 3ds Max, Blender, C4D, Maya and Houdini.
Thursday, July 20th, 2023
First ever paid update to the digital sculpting software adds new 'Slime Bridge', revamps ZRemesher, and integrates the Redshift renderer.
Thursday, January 12th, 2023
See new features from the beta build of the digital sculpting app shown at ZBrush Summit 2022, and Redshift running inside ZBrush.
Thursday, November 17th, 2022
Popular ZBrush brush manager goes back to being a free plugin. Now integrates directly into ZBrush.
Thursday, November 18th, 2021
GPU-based tool for sculpting animation caches gets initial support for Alembic, plus option to use procedural textures as alphas.
Tuesday, May 11th, 2021
Latest free build of Otoy's new tool for sculpting animation caches speeds up playback 'about 10x' and adds a readymade toon material.
Friday, July 17th, 2020
iOS and Android model viewer gets augmented reality support, plus new web app and cloud services.
Monday, September 30th, 2019
Now shipping: Game engine gets support for denoising lightmaps on CPU and GPU. 3D sculpting tool Polybrush now integrated natively.
Tuesday, July 30th, 2019
Popular set of Modo modelling, shading and rendering plugins now available free under an MIT licence.
Friday, June 8th, 2018
Updated with details of the full feature set: check out which tools are included in the new $150 edition of ZBrush - and what isn't.
Friday, September 30th, 2016
Create customisable CG eyes with colour and highlights with Pablo Munoz Gomez's cool ZBrush shader.
Thursday, January 7th, 2016