Production renderer gets native support for the hardware-accelerated ray tracing technology in Apple's new M3 processors.
Thursday, February 22nd, 2024
Production renderer gets native support for the hardware-accelerated ray tracing technology in Apple's new M3 processors.
Thursday, February 22nd, 2024
New build of the procedural 3D software with native support for Apple's M1 and M2 chips is now production-ready.
Thursday, February 23rd, 2023
See how the first Apple Silicon processors targeted at graphics pros perform in apps like Cinema 4D and Redshift.
Friday, October 22nd, 2021
Updated: Blender, Cinema 4D, Houdini and Maya users can now run the renderer on Macs with M1 processors as well as AMD GPUs.
Friday, April 30th, 2021
Metal-native GPU renderer is now free for a year on any Mac capable of running macOS 11.2 Big Sur.
Tuesday, March 9th, 2021
Sub-$100 image editor now supports the new Apple Silicon processors on current MacBooks on macOS.
Tuesday, December 22nd, 2020
Discover which 3D, image-editing and rendering apps will support the first Apple Silicon processors when they ship next week.
Friday, November 13th, 2020
Long-awaited Metal-native version of OctaneRender now available to Mac users with Otoy subscriptions.
Monday, July 20th, 2020
See what the move to Apple Silicon will mean for CG tools like Maya, Photoshop, Blender and Octane X.
Tuesday, June 23rd, 2020
Otoy's new Metal-based version of OctaneRender to run on the Intel chips in MacBook Pros as well as the AMD GPUs in Mac desktops.
Thursday, January 2nd, 2020
Competitively priced new external GPU accelerates CG apps like DaVinci Resolve on Mac hardware.
Friday, July 13th, 2018
Free update to grading app adds Touch Bar support on MacBook Pros; improves HDR workflow.
Wednesday, December 14th, 2016
OpenCL-based GPU render engine will be integrated into Cinema 4D over the next few release cycles.
Monday, October 31st, 2016