Update makes new Omniverse connection plugin available to all users of the lighting design tool.
Tuesday, April 12th, 2022
Update makes new Omniverse connection plugin available to all users of the lighting design tool.
Tuesday, April 12th, 2022
Plugin for importing V-Ray scenes into Unreal Engine gets support for render relighting, skeletal meshes.
Monday, January 31st, 2022
Real-time collaboration platform for 3D design and content creation now out of beta. Check out all of its latest features here.
Wednesday, January 5th, 2022
Updated with Christmas and New Year deals: save money on CG software, hardware and assets.
Thursday, December 23rd, 2021
See the latest features in the real-time collaboration platform, and prices for Omniverse Enterprise.
Tuesday, November 9th, 2021
Read our pick of the new features in the game engine, from ray traced reflections to real-time compositing.
Monday, December 21st, 2020
Updated: Check out our list of great seasonal deals on CG software, plugins, stock assets and hardware.
Monday, November 30th, 2020
Update to the production renderer adds new motion blur algorithm for volumes, and improves support for Houdini's Solaris layout toolset.
Tuesday, November 3rd, 2020
New 'Xenon' update makes the real-time lighting tool available to Blender users for the first time.
Tuesday, September 8th, 2020
Read our run-down of the key new features in the game engine, from better ray tracing to AI-driven character posing.
Thursday, July 23rd, 2020
Plugin transfers scenes created in other editions of V-Ray to UE4 for rendering. Check out what's new.
Thursday, June 25th, 2020
Check out the changes to the presets system in the latest update to the real-time lighting design tool.
Friday, April 3rd, 2020
Game engine gets new Hi-DPI UI, updates to lightmapping and animation, experimental support for ray tracing on Nvidia RTX GPUs.
Tuesday, January 28th, 2020