November 18, 2022
[Sponsored] Discover how the 3D clothing design software helps the Tippett Studio artist stay creative. Read More »
June 28, 2022
New free 120-page e-book provides an overview of real-time production with Unreal Engine. Read More »
June 15, 2020
Don't miss this exclusive interview with the Stranger Things 2 concept artist on Gnomon's Twitch channel. Read More »
May 31, 2018
V-Ray Next is a landmark update. Chaos Group reveals the thinking behind it, and the forces shaping rendering tools. Read More »
January 17, 2018
We chat to the former Framestore pipeline developer about his promising new Maya and Houdini crowd simulation tool. Read More »
July 18, 2017
The Blur Studio artist discusses his award-winning short, The Legion, and new CG project The Vikings. Read More »
December 2, 2015
Quixel's CEO tells us how he ate gruel for months to develop killer texturing tools - only to keep giving them away free. Read More »
July 27, 2015
The concept artist tells us about his work, designing believable game worlds, and his tips for other artists. Read More »
February 4, 2015
Rodney Fuentebella reveals how Marvel's viz dev team helped turn a B-list comic into a box-office smash. Read More »
November 21, 2014
The man behind DC Comics' iconic collectibles explains how Gnomon helped him to a career in CG. Read More »
October 28, 2014
Updated: The Prometheus concept artist's VFX short turns Terminator's story on its head. Watch it here. Read More »
September 16, 2014
The veteran artist tells us about his work, and the importance of not compromising with money men. Read More »
September 6, 2014
The concept art star tells us about his session for Gnomon Workshop Live, and his tips for young artists. Read More »
July 22, 2014
Rodeo FX's former environment lead on movies like Edge of Tomorrow discusses his workflow, and reveals his career tips. Read More »
June 30, 2014
The creator of Iron Man's iconic suit explains his workflow, and his tips for making retopology less painful. Read More »
June 11, 2014
The VES Award nominee runs through her favourite tools in Maya, and her tips for young animators. Read More »
June 5, 2014
The creator of Days of Future Past's deadly Sentinels reveals his key tools and workflow secrets. Read More »
May 20, 2014
The creator of Star Trek's Phasers and Men in Black's De-Atomizer discusses the art of gun design. Read More »
April 29, 2014
The games veteran discusses his concept workflow, and the art of building bitchin' maquettes of mechs. Read More »
March 31, 2014
Naiad's co-author turned Autodesk product manager tells us how Maya 2015's new fluid simulator will stir up FX artists' workflows Read More »