Update to the renderer adds initial support for OSL and OpenVDB in Arnold GPU, plus new Clip Geo shader for rendering cutaways.
Wednesday, July 31st, 2019
Update to the renderer adds initial support for OSL and OpenVDB in Arnold GPU, plus new Clip Geo shader for rendering cutaways.
Wednesday, July 31st, 2019
Now shipping: new edition of V-Ray lets VFX studios use Houdini for look dev as well as final rendering.
Monday, July 29th, 2019
Check out the best new movies, ads and cinematics created using Houdini, then follow our links to the VFX breakdowns.
Monday, July 29th, 2019
Gaseous fluid simulator can now use 3ds Max 2020.1's detachable viewports as floating previews.
Tuesday, July 23rd, 2019
VFX-focused update to the asset management tool for Megascans scan data adds USD support, plus new integration for Clarisse iFX.
Wednesday, July 10th, 2019
Open-source subdivision library used in many DCC tools now supports same feature set for Loop and Catmull-Clark subdivision.
Tuesday, July 2nd, 2019
Promising new feather-generation and animation toolkit has been used in Alt.VFX's commercial work.
Friday, June 28th, 2019
Discover how to create clouds, smoke and fog with The Gnomon Workshop's detailed masterclass.
Saturday, June 22nd, 2019
Hard surface toolkit's new classic polygon modelling environment makes workflow in Houdini more like other DCC apps.
Wednesday, June 5th, 2019
New open-source tech to support interactive previews of USD files, and speed up volumetric renders.
Tuesday, June 4th, 2019
Procedural city generation software gets support for PBR materials, glTF export, improved integration with Houdini and Unreal Studio.
Thursday, May 16th, 2019
Intuitive new app lets users place bones and paint skin weights in VR, using an HTC Vive or Oculus Rift.
Tuesday, May 14th, 2019
Update adds support for live displacement editing, SIMD acceleration for OSL. Houdini integration "completely rewritten".
Thursday, May 9th, 2019