Major stable release of the GPU renderer adds RTX acceleration, improved SSS and hair shading.
Tuesday, April 28th, 2020
Major stable release of the GPU renderer adds RTX acceleration, improved SSS and hair shading.
Tuesday, April 28th, 2020
3D animation and rendering app gets new GI system, improved SSS and hair shading, and support for Disney's Partio particles library.
Friday, April 24th, 2020
Maya crowd simulation tool gets new USD procedural plugin, plus morphology variation for crowd characters, skinned animated fur.
Friday, April 3rd, 2020
Check out the changes to the presets system in the latest update to the real-time lighting design tool.
Friday, April 3rd, 2020
Follow FuseFX artist Kevin Pinga's production hacks to create faster, more flexible Houdini fluid sims.
Thursday, March 26th, 2020
LightWave fluid simulation plugin gets support for motion blur, velocity maps and fluid colours.
Tuesday, March 24th, 2020
Need to work from home? Your CG software may be available free if you use these companies' tools.
Wednesday, March 18th, 2020
See cinematics, real-time content and some very cool procedural game tools created in Houdini.
Wednesday, March 18th, 2020
Versatile hard-surface modelling toolkit brings workflow in Houdini more in line with other DCC tools.
Monday, January 20th, 2020
Watch the best tech breakdowns of 2019, as determined by 120,000 CG Channel Facebook followers.
Sunday, January 12th, 2020
See the best new tools in the game engine and real-time renderer - from landscape editing to 3D text.
Sunday, December 15th, 2019
Long-awaited GPU rendering system Arnold GPU now out of beta and ready for production use. Subs prices down for single users.
Thursday, December 12th, 2019
GPU renderer gets updated RTX acceleration, new spectral sky and daylight system, ACES support.
Tuesday, December 3rd, 2019