Open-source physically based GPU render engine gets support for Light Path Expressions, MaterialX.
Monday, August 24th, 2020
Open-source physically based GPU render engine gets support for Light Path Expressions, MaterialX.
Monday, August 24th, 2020
Long-awaited Metal-native version of OctaneRender now available to Mac users with Otoy subscriptions.
Monday, July 20th, 2020
Big update with a small version number adds a new GPU-based chroma keyer to the real-time motion graphics and VFX software.
Friday, June 19th, 2020
SDK update to the free, hardware-agnostic GPU renderer promises faster rendering on CPU plus GPU.
Monday, May 18th, 2020
The Vulkan Ray Tracing extensions are now available as stable builds, along with an updated SDK and AMD and Nvidia GPU drivers.
Thursday, March 19th, 2020
It's mainly a performance release, but there are new modelling and character rigging tools, plus support for the AxF material format.
Friday, August 16th, 2019
Real-time VFX and motion graphics tools get new GPU-agnostic hybrid ray tracing system, plus native support for Substance materials.
Friday, June 7th, 2019
Major update to the 3D software adds new GPU render engine, animation layers, first step towards Houdini-like procedural workflows.
Wednesday, March 27th, 2019
The tech runs on current mid-range AMD and Nvidia GPUs, and is due in the CryEngine roadmap this year.
Monday, March 18th, 2019
See the real-time motion graphics tool's interesting new path tracing system. Runs on any current GPU.
Thursday, February 21st, 2019
New render denoising system is CPU-based, AI-driven, hardware-agnostic. See it in action here.
Thursday, January 31st, 2019