March 17, 2023
Check out the new features in the physically based GPU renderer. You can use it for free in a web browser. Read More »
March 13, 2023
Free GPU renderer gets support for new bevel shader, better viewport rendering, support for light linking. Read More »
December 13, 2022
GPU-based Cinema 4D particle, liquid and granular fluid simulation tool due in new host apps in 2023. Read More »
October 14, 2022
Open-source game engine's new terrain system handles '16km x 16km worlds at high framerates'. Read More »
August 22, 2022
Free image up-resing tool comes with dedicated AI models for photos, 2D illustrations and anime. Read More »
May 13, 2022
Open-source game engine gets new animation synthesis system, 'remixable materials', updates to the Atom renderer. Read More »
January 13, 2022
Real-time visualisation tool gets new GPU path tracer, HDRI skydomes, support for point clouds. Read More »
December 30, 2021
Check out the new features in the 'AAA-capable' open-source game engine built on AWS's Lumberyard. Read More »
November 24, 2021
Scene layout and rendering app gets key workflow improvements - and a new $150 perpetual licence. Read More »
July 7, 2021
Successor to Lumberyard is an unusual open-source 'AAA-capable' modular game engine that includes Amazon's new Atom renderer. Read More »
June 23, 2021
Intuitive new 'virtual photography' app features physics-aware layout tools, Vulkan-based GPU rendering. Read More »
March 9, 2021
Metal-native GPU renderer is now free for a year on any Mac capable of running macOS 11.2 Big Sur. Read More »
August 24, 2020
Open-source physically based GPU render engine gets support for Light Path Expressions, MaterialX. Read More »
July 20, 2020
Long-awaited Metal-native version of OctaneRender now available to Mac users with Otoy subscriptions. Read More »
June 19, 2020
Big update with a small version number adds a new GPU-based chroma keyer to the real-time motion graphics and VFX software. Read More »
May 18, 2020
SDK update to the free, hardware-agnostic GPU renderer promises faster rendering on CPU plus GPU. Read More »
March 19, 2020
The Vulkan Ray Tracing extensions are now available as stable builds, along with an updated SDK and AMD and Nvidia GPU drivers. Read More »
August 16, 2019
It's mainly a performance release, but there are new modelling and character rigging tools, plus support for the AxF material format. Read More »
June 7, 2019
Real-time VFX and motion graphics tools get new GPU-agnostic hybrid ray tracing system, plus native support for Substance materials. Read More »
March 27, 2019
Major update to the 3D software adds new GPU render engine, animation layers, first step towards Houdini-like procedural workflows. Read More »