Free GPU-based renderer available for Blender and Maya on Macs. Now supports volumetrics, too.
Monday, April 9th, 2018
Free GPU-based renderer available for Blender and Maya on Macs. Now supports volumetrics, too.
Monday, April 9th, 2018
Big update to the renderer adds toon shader, adaptive sampling, two denoising systems, progressive rendering, native Alembic support.
Friday, April 6th, 2018
2D/3D rendering system gets fast, AI-based image denoising for both the 3D viewport and final renders.
Friday, March 30th, 2018
Next-but-one releases to add light linking, trace sets, new RNDR framework with support for iOS and integrated graphics.
Tuesday, March 20th, 2018
Veteran After Effects particle tool to get full redesign; relaunch as part of Continuum 12 later this year.
Thursday, March 8th, 2018
LightWave fluid simulatior gets new granular and viscous jet solvers, plus support for GPU acceleration.
Monday, March 5th, 2018
Big update to the open-source game engine to add new PBR renderer, new audio engine, visual scripting, and early VR support.
Wednesday, January 31st, 2018
Long-awaited update to NURBS modeller adds interactive viewport raytracing, node-based workflow.
Tuesday, January 30th, 2018
Powerful GPU-based renderer now available for viewport and offline renders in Unity. Free on one GPU.
Monday, December 18th, 2017
Node-based compositing system for iPads gets new colour grading tools, including support for LUTs.
Saturday, November 18th, 2017
Standalone render denoising tool gets streamlined full-screen GUI. CUDA version dropped in favour of 'faster, more reliable' OpenCL.
Friday, November 3rd, 2017
Updated online service converts Max and Revit scenes into WebGL presentations that can be viewed in your web browser.
Friday, October 6th, 2017
Subscription-only edition of the Octane renderer adds free support for the leading compositing tools.
Tuesday, September 5th, 2017