Free game engine gets experimental support for Nvidia's PhysX real-time physics system, more integrated cloud functionality.
Monday, March 26th, 2018
Free game engine gets experimental support for Nvidia's PhysX real-time physics system, more integrated cloud functionality.
Monday, March 26th, 2018
New software framework will let users 'mix and match' toolsets from the firm's motion capture data solving and streaming products.
Monday, March 26th, 2018
See the new graphics features due in Unity 2018.1 to 2018.3, from new materials and animation options to the GPU lightmapper.
Friday, March 23rd, 2018
Action-packed new reels reveal the amazing breadth of work now being created in game engines.
Thursday, March 22nd, 2018
Big update to the open-source game engine to add new PBR renderer, new audio engine, visual scripting, and early VR support.
Wednesday, January 31st, 2018
Read Amazon's list of key changes to its free AAA game engine, plus our pick of the best of the rest.
Sunday, December 24th, 2017
Powerful GPU-based renderer now available for viewport and offline renders in Unity. Free on one GPU.
Monday, December 18th, 2017
Sales of the game engine to stop on 7 January 2018, but the last release will still be bundled with Maya LT 'for now'.
Friday, December 15th, 2017
Game engine gets support for Google's ARCore AR system, better lightmapping and media playback.
Thursday, October 26th, 2017
Now officially released. Free game engine gets support for Substance Designer materials, new Vulkan renderer, and terrain blending.
Thursday, September 21st, 2017
Full C++ source code of the AAA game engine to be made available in a new public GitHub repository.
Friday, August 18th, 2017
Master best practices for capturing real-time assets for games with this detailed, practical 96-page guide.
Sunday, August 13th, 2017
Scaleform, Navigation, Beast and HumanIK sales stopped on 12 July. Existing users get final source code of some tools.
Wednesday, July 19th, 2017