GPU renderer for 3ds Max, Maya and Cinema 4D now discontinued, but still available for a "symbolic price" of €29/year.
Tuesday, June 5th, 2018
GPU renderer for 3ds Max, Maya and Cinema 4D now discontinued, but still available for a "symbolic price" of €29/year.
Tuesday, June 5th, 2018
GPU ray tracing framework used in Pixar's Flow material editor now available free for commercial tools.
Friday, January 20th, 2017
OpenCL-based GPU render engine will be integrated into Cinema 4D over the next few release cycles.
Monday, October 31st, 2016
GPU-based renderer gets new toon shader, support for Arnold's Ai Standard shader - and the 3ds Max edition is back.
Wednesday, October 5th, 2016
Updated: Just logging in now gives you up 30 free hours of rendering a month, even for commercial jobs.
Thursday, July 7th, 2016
GPU-based renderer's interesting new scene format lets users export Maya Fluids sims to Cinema 4D, or C4D particles to Maya.
Tuesday, February 2nd, 2016
GPU production renderer gets new noise filter to clean up renders, plus support for Maya's XGen and Bifrost.
Thursday, August 6th, 2015
Now shipping: Major rewrite of GPU-based Maya renderer boosts speed, but temporarily removes 3ds Max and C4D support.
Tuesday, July 7th, 2015
Jason Lewis puts three of Nvidia's top-of-the-range Quadro cards through a battery of real-world tests.
Monday, July 6th, 2015
Get the free version of the GPU renderer for Max, Maya and C4D. Not watermarked, but capped at full HD.
Wednesday, January 14th, 2015
Version 4.8 of GPU-based renderer adds new Cinema 4D plugin alongside Maya, 3ds Max versions.
Thursday, July 3rd, 2014
Cost of a licence of the GPU-accelerated renderer for Maya and 3ds Max down to €599 ($820).
Monday, May 19th, 2014
Update to the GPU-based renderer adds progressive rendering. Modo and Softimage editions mooted.
Tuesday, November 26th, 2013