Watch FXGear's new tech power some pretty neat gyroscope-aware sims. It does hair and particles too.
Wednesday, August 6th, 2014
Watch FXGear's new tech power some pretty neat gyroscope-aware sims. It does hair and particles too.
Wednesday, August 6th, 2014
Hybrid physically based renderer gets support for hair and fur. Now available in open beta.
Thursday, June 19th, 2014
Update to GPU-based renderer adds displacement, per-object motion blur; speeds up hair renders 20 times.
Tuesday, June 10th, 2014
'Monster' across-the-board update includes node-based shading, new animation tools, better dynamics.
Friday, April 25th, 2014
Major update adds new FX tools, new skinning system, lots of smaller features. See them all in action here.
Wednesday, March 19th, 2014
New plugin lets users style hair faster than with Max's native tools, and paint hair guides freehand.
Monday, February 17th, 2014
Updated: global network of studios taking part includes Oscar-winning production house Autour de Minuit.
Thursday, January 30th, 2014
Maya fur plugin adds procedural feather geometry, new grooming tools, support for OpenSubdiv.
Friday, December 13th, 2013
Updated: innovative hybrid 2D/3D tool gets lots of new render features, Python and Alembic 1.5 support.
Wednesday, October 9th, 2013
See The Mill's painstaking muscle and skin simulation work on its new ad for animal rights charity PETA.
Tuesday, May 21st, 2013
Free collection of 3Delight and RenderMan shaders simplifies the process of lighting hair and fur.
Wednesday, May 1st, 2013
New plugin integrates Thea Render engine inside Max, including support for Particle Flow and instancing.
Tuesday, February 19th, 2013
Major free update adds retopology tools, new Insert Multi Mesh system, (almost) unlimited undos. Very cool.
Thursday, July 26th, 2012