Discover the key changes in the procedural 3D software: from the revolutionary Copernicus framework to rigging, animation and simulation.
Thursday, July 11th, 2024
Discover the key changes in the procedural 3D software: from the revolutionary Copernicus framework to rigging, animation and simulation.
Thursday, July 11th, 2024
Now shipping: long-awaited modular rigging add-on creates rigs for characters of all body shapes.
Monday, November 21st, 2022
Unusual physics-based animation software gets global rotation kinematics, improved auto-posing.
Monday, September 19th, 2022
Pixar animator Eddy Okba reveals the subtle errors that even experienced artists often miss.
Tuesday, March 1st, 2022
Updated: cut-down edition of popular auto-rigging system ACS2 now also works with Modo Indie.
Sunday, December 12th, 2021
Unusual character animation tool gets new silhouette render mode, better handling of mirrored rigs.
Wednesday, April 7th, 2021
Big update to the open-source Maya rigging framework adds new tools to auto-rig game characters, and for using mGear rigs in UE4.
Tuesday, March 9th, 2021
Major update to the character animation app adds support for retargeting and camera animation.
Thursday, October 1st, 2020
Get this neat full-body and facial rig, created by movie animators Vladimir Mokhov and Luciano Muñoz Sessarego.
Sunday, September 27th, 2020
Updated: October 2019 release adds support for additive layers to the unconventional animation tool.
Tuesday, October 29th, 2019
New open Python API will let developers create custom tools for the real-time animation software.
Sunday, January 6th, 2019
Pose characters by drawing in the viewport with Moka Studio's innovative animation tool, then see the result in Maya.
Friday, October 5th, 2018
Now shipping: innovative new tool aims to rethink rigging and animation for artists, not engineers. Check out the feature set here.
Wednesday, October 25th, 2017