Maya crowd-simulation system gets new visual debugging system, support for Arnold's mtoa 1.x plugin.
Friday, February 28th, 2014
Maya crowd-simulation system gets new visual debugging system, support for Arnold's mtoa 1.x plugin.
Friday, February 28th, 2014
Maya crowd simulator adds support for compound bone systems, more advanced actor interactions.
Friday, December 13th, 2013
Maya crowd-simulation system gets option to scale crowd agents dynamically, new auto-avoid option.
Friday, August 9th, 2013
Crowd-simulation system to get new UI, support for Bullet physics - and a new dedicated Maya edition.
Friday, August 2nd, 2013
Maya crowd-simulation system gets ability to instantiate environment models, not just skinned characters.
Tuesday, July 23rd, 2013
Budget Maya crowd-simulator adds option to control actors via particles, new squash-and-stretch system.
Wednesday, May 15th, 2013
New videos show the work-in-progress previz and VFX tool in use within both Maya and Softimage.
Wednesday, May 1st, 2013
Sub-$1,000 Maya crowd-simulation system gets better animation blending; now up to 10 times faster.
Friday, March 1st, 2013
Maya crowd-simulation tool adds support for Arnold renderer, new automatic texture-variation system.
Tuesday, January 29th, 2013
Low-cost crowd-simulation system for Max, Maya and Cinema 4D gets SSS material, overlay motion clips.
Friday, January 25th, 2013
Maya crowd simulator gets new extension for traffic and fight scenes; plus Mac OS X and Arnold support.
Tuesday, November 13th, 2012
Updated with neat new demo video: sub-$1,000 crowd simulator now batch renders jobs much faster.
Wednesday, August 15th, 2012
Crowd simulator gets speed boost, 3ds Max plugin. Read the full story on the Immersed in Movies blog.
Monday, August 13th, 2012