crowd simulation

Golaem ships Golaem Crowd 3.1

Maya crowd-simulation system gets new visual debugging system, support for Arnold's mtoa 1.x plugin.

Friday, February 28th, 2014

Basefount releases Miarmy 2.7

Maya crowd simulator adds support for compound bone systems, more advanced actor interactions.

Friday, December 13th, 2013

Basefount releases Miarmy 2.5

Maya crowd-simulation system gets option to scale crowd agents dynamically, new auto-avoid option.

Friday, August 9th, 2013

Golaem announces Golaem Crowd 2.5

Maya crowd-simulation system gets ability to instantiate environment models, not just skinned characters.

Tuesday, July 23rd, 2013

Basefount ships Miarmy 2.0

Sub-$1,000 Maya crowd-simulation system gets better animation blending; now up to 10 times faster.

Friday, March 1st, 2013

Golaem releases Golaem Crowd 2.2

Maya crowd-simulation tool adds support for Arnold renderer, new automatic texture-variation system.

Tuesday, January 29th, 2013