See over 50 money-saving offers, including Adobe, Autodesk, Allegorithmic, Marvelous Designer and Next Limit.
Thursday, November 24th, 2016
See over 50 money-saving offers, including Adobe, Autodesk, Allegorithmic, Marvelous Designer and Next Limit.
Thursday, November 24th, 2016
See the best new work created using Maya, Max and Flame - from Hollywood movies to Korean ads.
Friday, November 18th, 2016
Update adds support for Blended Box mapping, versatile new Data Channel modifier. Arnold plugin and Asset Library also updated.
Wednesday, November 16th, 2016
Neat iPad app turns sketches into simple 2D animations using an intuitive sketch-based workflow.
Monday, September 26th, 2016
Compositing and finishing tool to get 'Maya-inspired' scene navigation, plus better workflows for editing Batch schematics.
Friday, September 9th, 2016
We round up over 30 of the key new tools to be announced at the show, from full 3D packages to plugins.
Wednesday, August 3rd, 2016
Update to production-tracking tool and integrated viewer uses EDL data to enable users to review shots within the latest cut.
Wednesday, July 27th, 2016
Free preview build of the MAXtoA plugin provides native, cloud-ready integration between Max and the Arnold renderer.
Tuesday, July 26th, 2016
Videos: Games-focused edition of Maya gets animation Time Editor, UI and workflow enhancements.
Tuesday, July 26th, 2016
Update adds new clip-based Time Editor, more XGen and Bifrost simulation options. Arnold now installed by default, not mental ray.
Monday, July 25th, 2016
Game engine gets new fur, cloth and clear coat shaders, plus support for texture streaming and Nvidia's APEX real-time cloth simulation system.
Thursday, June 9th, 2016
Cheaper than the Entertainment Creation Suites it replaces on 1 August, though it omits Softimage.
Tuesday, June 7th, 2016
Updated: Get this set of handy free scripts and plugins - now updated for Maya 2016 Extension 2.
Wednesday, May 4th, 2016