Update adds new clip-based Time Editor, more XGen and Bifrost simulation options. Arnold now installed by default, not mental ray.
Monday, July 25th, 2016
Update adds new clip-based Time Editor, more XGen and Bifrost simulation options. Arnold now installed by default, not mental ray.
Monday, July 25th, 2016
Game engine gets new fur, cloth and clear coat shaders, plus support for texture streaming and Nvidia's APEX real-time cloth simulation system.
Thursday, June 9th, 2016
Cheaper than the Entertainment Creation Suites it replaces on 1 August, though it omits Softimage.
Tuesday, June 7th, 2016
Updated: Get this set of handy free scripts and plugins - now updated for Maya 2016 Extension 2.
Wednesday, May 4th, 2016
Videos: Update adds complete motion graphics toolset, new rigging tools and updates to Bifrost. See them in action here.
Tuesday, April 19th, 2016
Videos: See the new ART renderer, revamped UI, and updates to the UV and modelling tools in action here.
Monday, April 18th, 2016
Acquisition of Arnold renderer will help drive a 'more aggressive' move to the cloud, firm tells CG Channel.
Monday, April 18th, 2016
Posted on Autodesk's AREA forum, but not confirmed officially yet. Some information about new features too.
Tuesday, March 29th, 2016
Videos: See the new Quick Rig tool, new blendshape handling system, improved symmetrical modelling and UV editing.
Tuesday, March 15th, 2016
Update to game engine adds new animation workflows, multicore compilation, HTC Vive support.
Tuesday, March 15th, 2016
Payable three or six-monthly, but you don't get upgrades during that time. Perpetual licences still available.
Monday, March 7th, 2016
Around 10% of the workforce to go as the company moves from perpetual software licences to a rental-only model.
Friday, February 5th, 2016
Update to mesh-editing tool adds support for creating multi-material prints, plus new mesh Unwrap option and SVG export.
Monday, January 25th, 2016