Now shipping: Big update to the rendering toolkit adds animation support, real-time GI, texture baking, and Unity and UE4 export.
Friday, November 25th, 2016
Now shipping: Big update to the rendering toolkit adds animation support, real-time GI, texture baking, and Unity and UE4 export.
Friday, November 25th, 2016
Real-time hair and fur plugin now supports motion blur, import of NURBS curves from DCC tools.
Monday, October 10th, 2016
Neat free tool generates AO, cavity, curvature, normal and other maps for use in game engines. Handles dense ZBrush sculpts.
Monday, May 9th, 2016
Updated: Real-time visualisation software gets improved GI, AO, depth of field - and now VR support.
Wednesday, April 6th, 2016
New node-based image editor lets users design normal maps and preview the result in a PBR viewport.
Monday, February 15th, 2016
Updated, now shipping: Games texturing toolkit gets powerful 3D painting and map baking options. See the new features in action here.
Monday, November 30th, 2015
Updated: get LollipopShaders' free multi-purpose presets for RenderMan's PxrDisney material.
Tuesday, September 22nd, 2015
Toolkit for turning source images into games texture maps gets new PBR shaders, new emissive and opacity outputs.
Wednesday, September 9th, 2015
Wide-ranging update adds new rendering and animation options, plus experimental support for DirectX 12.
Tuesday, September 1st, 2015
Next-gen texturing tool gets new AO channel - plus much-requested option to paint straight lines.
Thursday, June 11th, 2015
Straightforward general-purpose app tiles source photos into a range of common texture map types.
Tuesday, April 28th, 2015
New GI engine, AO pass, support for deep compositing and UDIM - and updatable separately to your 3D app.
Friday, April 17th, 2015
Strong update adds node-based tool-authoring system, new physical camera, improved Alembic and OpenSubdiv support.
Monday, April 13th, 2015