Updated: Open-source physically based render engine for Blender, 3ds Max, Cinema 4D and Softimage hits 'official' release.
Monday, September 10th, 2012
Updated: Open-source physically based render engine for Blender, 3ds Max, Cinema 4D and Softimage hits 'official' release.
Monday, September 10th, 2012
Both teams affected, but end of life rumours "totally false". Updated with further commentary from Autodesk.
Wednesday, September 5th, 2012
Still pining for Naiad? This highly scalable, Alembic-supporting tool could be exactly what you need.
Tuesday, August 28th, 2012
Try the new Bullet physics and soft-body solvers in the 3ds Max plugin with this non-time-limited trial.
Monday, August 27th, 2012
Updated - now shipping: games texturing tool gets new bitmap paint system and batching capabilities.
Wednesday, August 22nd, 2012
New plugin based on the PowerVR Brazil SDK provides interactive raytraced previews inside Maya.
Thursday, August 16th, 2012
Crowd simulator gets speed boost, 3ds Max plugin. Read the full story on the Immersed in Movies blog.
Monday, August 13th, 2012
Regular subscribers to get Particle Flow Tools Box2 add-on following user claims of 'two-tier' subs policy.
Thursday, August 9th, 2012
Details to follow at Siggraph, along with news of Alembic and deep image support in V-Ray for 3ds Max.
Thursday, July 26th, 2012
3ds Max particle system to gain fluid and cloth sim tools, plus new edition for Unity and Unreal game engines.
Wednesday, July 25th, 2012
New plugin simulates muscle and skin sliding without complex rigs; results in unnerving demo video.
Tuesday, July 24th, 2012
Updated: stream data from the $99 markerless system into Unity, MotionBuilder... and now 3ds Max.
Friday, July 20th, 2012
New tool will act like a compositor for simulations, enabling artists to splice elements into hybrid sims.
Tuesday, July 17th, 2012