Long-awaited physically accurate hybrid CPU/GPU renderer ships after six years in development.
Wednesday, September 20th, 2017
Long-awaited physically accurate hybrid CPU/GPU renderer ships after six years in development.
Wednesday, September 20th, 2017
New licences of the GPU renderer for 3ds Max, Maya and C4D now cost €259. Version 1.5 now out.
Tuesday, September 19th, 2017
Get the Blur Studio artist's 414 readymade parts for mechs and machines. MAX, FBX, OBJ format.
Thursday, September 7th, 2017
Update adds spline tools based on Boomer Labs' SplineTools plugin. Subscription users can run extra cloud instances free.
Thursday, August 31st, 2017
Both V-Ray and Corona keep their original dev teams, but tech will be shared between the two renderers.
Sunday, August 27th, 2017
Free educational licences now available. Price of commercial subscriptions halved when renting in blocks of five.
Friday, August 18th, 2017
Master best practices for capturing real-time assets for games with this detailed, practical 96-page guide.
Sunday, August 13th, 2017
Native version of the physically based GPU renderer in beta this year. New open-source 'Baikal' edition out now.
Monday, August 7th, 2017
Renderer gets new VR camera, support for animated mesh deformations and video maps, better material and HDRI editing.
Wednesday, August 2nd, 2017
Heavyweight crowd simulator to get new 'universal plugin' to allow compatibility to 'all major' 3D apps.
Tuesday, August 1st, 2017
Powerful RenderMan-compliant renderer will be available as free interactive rendering plugin when Katana 3.0 ships.
Tuesday, August 1st, 2017
Watch highlights of 15 of the year's best animated and VFX shorts, with accompanying tech breakdowns.
Wednesday, July 26th, 2017
Cloud-based production tracking system gets new name and a new entry-level edition for shot review.
Wednesday, July 19th, 2017