Update replaces the mental ray renderer with Arnold 5, adds new options for customising the interface and editing motion paths.
Thursday, April 13th, 2017
Update replaces the mental ray renderer with Arnold 5, adds new options for customising the interface and editing motion paths.
Thursday, April 13th, 2017
3ds Max and Cinema 4D crowd animation tool gets new mask based character variation system, Collada and V-Ray scene export.
Tuesday, April 4th, 2017
New live export plugin gets scenes from 3ds Max to Modo 'in two clicks'. Converts V-Ray materials to Modo equivalents automatically.
Tuesday, April 4th, 2017
See the best new VFX created in Max and Maya: from Deadpool to The Mill's amazing commercials.
Tuesday, March 28th, 2017
Max 2018 to include a limited-use version of Arnold in place of Iray or Mental Ray when it ships this April.
Friday, March 24th, 2017
Long-established automatic UV unfolding plugin for 3ds Max and Maya gets fast new flatten unwrap mode for hard-surface objects.
Wednesday, March 22nd, 2017
Get a useful range of male and female figures in OBJ and MAX formats. Can be used commercially.
Sunday, March 19th, 2017
3ds Max scene and render pass manager gets Deadline integration, 'universal render engine support'.
Friday, March 17th, 2017
Now shipping: fluid simulator gets new FLIP solver for liquids, updated gaseous fluid solver, new forces.
Friday, March 10th, 2017
Update adds new UI, new library of 200 physically based materials, V-Ray Swarm distributed rendering.
Thursday, March 9th, 2017
Cost of maintaining a perpetual licence of Max or Maya to rise 38% by 2019, phased in year by year.
Tuesday, March 7th, 2017
Hair, fur and feathers plugin can now generate hair from particles. New grooming and LOD workflows.
Friday, March 3rd, 2017
New integration plugin for the GPU renderer supports Houdini's native primitives, instancing and volumes.
Saturday, February 18th, 2017