'Most significant update ever' adds over 50 major new features, including character animation tools.
Wednesday, February 29th, 2012
'Most significant update ever' adds over 50 major new features, including character animation tools.
Wednesday, February 29th, 2012
New plugin adds ZSphere-alike modelling tools to 3ds Max for quickly roughing out organic forms.
Tuesday, February 21st, 2012
Another day, another free tool for exporting ZBrush 4R2b hair to the 3D app of your choice for rendering.
Tuesday, January 31st, 2012
You wait a week for a tool to convert ZBrush 4R2b hair to splines, then two come along at once.
Monday, January 30th, 2012
Blend stock body types to create a base mesh, then apply a rig created by Animal Logic's Eric Thivierge.
Wednesday, January 25th, 2012
Polygon-reduction tool adds intuitive new visual workflow to control the decimation of your model.
Monday, January 9th, 2012
Jason Lewis assesses how Maya, 3ds Max, Softimage and Mudbox 2012 perform in the real world.
Tuesday, December 27th, 2011
The legendary designer discusses his VFX short, Archetype, intended as a calling card for a full-length film.
Monday, December 5th, 2011
New tool from the Double Negative TD looks considerably more ZBrush-like than existing apps.
Friday, November 11th, 2011
Extensive update to feature former CORE technologies like Bullet physics: due to ship by end of year.
Friday, November 11th, 2011
Sculpting isn't just for characters, says the Blizzard veteran: it's there for everything from trees to rubble.
Monday, November 7th, 2011
Jason Lewis puts Nvidia and AMD's latest professional graphics cards through a battery of real-world tests.
Tuesday, October 4th, 2011
High-end editions of the figure-posing tool add advanced render options, new rigging and skinning tools.
Friday, September 16th, 2011