Videos: see the new sculpting tools, Delta Mush deformer, updates to Bifrost and revamped Hypershade.
Monday, April 13th, 2015
Videos: see the new sculpting tools, Delta Mush deformer, updates to Bifrost and revamped Hypershade.
Monday, April 13th, 2015
New users of the plant-creation tool get simplified UI and materials workflow; power users get Alembic, Ptex and GoZ support.
Thursday, April 2nd, 2015
Check out the month's best tech demos, including some stunning work from The Mill and Blur Studio.
Saturday, February 28th, 2015
Check out the month's best tech demos, including Tippett Studio, Unit Image and RealtimeUK.
Saturday, January 31st, 2015
Updated: New video shows the GPU renderer inside Houdini. Nuke, MotionBuilder and UE4 to come.
Monday, January 19th, 2015
Inexpensive 3ds Max plugin speeds up the process of baking multi-tile textures for Mari, Mudbox or ZBrush.
Friday, January 16th, 2015
Jason Lewis puts HP's 15-inch professional mobile workstation through a battery of real-world tests.
Thursday, January 15th, 2015
Cool work-in-progress Maya plugin promises complete automatic character setup, including muscles and facial coding.
Tuesday, January 13th, 2015
New pen displays to offer reduced weight, better connectivity - and a whopping 2.5K max resolution.
Wednesday, January 7th, 2015
Master hard-surface workflows in ZBrush with Nate Stephens' Environment Modeling and Sculpting for Game Production.
Monday, December 29th, 2014
Get Andrei Mikhalenko's beautiful 3D models in MAX and OBJ formats, licensed for commercial use.
Thursday, December 18th, 2014
Next-gen games texture painting app gets support for material IDs, ZBrush-style Lazy Mouse system.
Wednesday, December 17th, 2014
The man behind DC Comics' iconic collectibles explains how Gnomon helped him to a career in CG.
Friday, November 21st, 2014