The Terra Nova veteran provides his tips for bringing beasts to life - and navigating CG's murkier waters.
Monday, November 21st, 2011
The Terra Nova veteran provides his tips for bringing beasts to life - and navigating CG's murkier waters.
Monday, November 21st, 2011
Ballistic's new collection of digital character art may be following an established pattern, but seven is still a lucky number.
Friday, November 18th, 2011
One reviewer called Jesús Orellana's moody sci-fi short "the geek event of the year". See it and decide for yourself.
Friday, November 18th, 2011
New teaser for 'the Scottish movie' goes online. Expect wild hair, wild mountains and even wilder accents.
Thursday, November 17th, 2011
Increasingly oddly titled upcoming update to 'polish the rough corners' of the recent ZBrush 4R2 release.
Thursday, November 17th, 2011
Easy-to-use photorealistic renderer adds intriguing new no-keyframe system for technical animation.
Tuesday, November 15th, 2011
Hefty update to sculpting and retopology package adds AppLink import/export plug-ins, improved Booleans and instancing tools.
Tuesday, November 15th, 2011
New tool from the Double Negative TD looks considerably more ZBrush-like than existing apps.
Friday, November 11th, 2011
Extensive update to feature former CORE technologies like Bullet physics: due to ship by end of year.
Friday, November 11th, 2011
Launches new 123D Make prototyping software and rebrands Project Photofly as 123D Catch.
Thursday, November 10th, 2011
Watch 10 one-hour sessions on working with Unreal Engine 3, recorded in Montreal last week.
Thursday, November 10th, 2011
The man who brings God of War's antihero to life reveals his tips for better games combat animation.
Thursday, November 10th, 2011
New crowd simulation system gets IK and Look At behaviours. Price now fixed at $4,999.
Wednesday, November 9th, 2011