Two detailed new video tutorials set out current environment design workflows for VFX and games.
Monday, October 30th, 2017
Two detailed new video tutorials set out current environment design workflows for VFX and games.
Monday, October 30th, 2017
Update to mocap solving plugin aims to let users stream, retarget and clean data in Maya in real time.
Friday, October 27th, 2017
Update to the tree-generation tool adds PBR support; new modelling, animation and export options. Price of a perpetual licence down $500.
Thursday, October 26th, 2017
Now shipping: innovative new tool aims to rethink rigging and animation for artists, not engineers. Check out the feature set here.
Wednesday, October 25th, 2017
Now officially released. New denoise system and PBR shader in Cycles, plus some great add-ons.
Wednesday, September 13th, 2017
Master the skills to work on a AAA shooter with Call of Duty veteran Bill Buckley's new Gnomon tutorial.
Monday, September 4th, 2017
Master best practices for capturing real-time assets for games with this detailed, practical 96-page guide.
Sunday, August 13th, 2017
Amazing new VR toolset lets artists stream complex VFX assets into game engines via point clouds.
Tuesday, August 8th, 2017
Watch highlights of 15 of the year's best animated and VFX shorts, with accompanying tech breakdowns.
Wednesday, July 26th, 2017
Scaleform, Navigation, Beast and HumanIK sales stopped on 12 July. Existing users get final source code of some tools.
Wednesday, July 19th, 2017
The Blur Studio artist discusses his award-winning short, The Legion, and new CG project The Vikings.
Tuesday, July 18th, 2017
Watch 30 minutes of footage of the Timeline editor, Cinemachine 2.0 procedural camera system, and 16K video recorder.
Wednesday, June 28th, 2017
Latest updates to markerless mocap tool permit real-time tracking via Kinect game sensors.
Monday, June 12th, 2017