The Blur Studio artist discusses his award-winning short, The Legion, and new CG project The Vikings.
Tuesday, July 18th, 2017
The Blur Studio artist discusses his award-winning short, The Legion, and new CG project The Vikings.
Tuesday, July 18th, 2017
Watch 30 minutes of footage of the Timeline editor, Cinemachine 2.0 procedural camera system, and 16K video recorder.
Wednesday, June 28th, 2017
Latest updates to markerless mocap tool permit real-time tracking via Kinect game sensors.
Monday, June 12th, 2017
Real-time markerless facial mocap system gets new tools for fine-tuning animations, built-in preview characters.
Friday, May 26th, 2017
Download this nifty new tool to paint volumetric objects directly in VR, complete with fluid velocities.
Monday, May 8th, 2017
Paste geometry and UV maps between 3D packages with Oliver Hotz's OD_CopyPasteExternal.
Tuesday, May 2nd, 2017
Rendering middleware firm's 'next-level C# game engine' now shipping commercially, but still free to individuals and indie studios.
Wednesday, April 26th, 2017
Free(ish) tool for creating rigged 3D human characters gets support for PBR shading, image-based lighting.
Friday, March 24th, 2017
Updated: 'Largest ever' Houdini update adds autorigging, more simulation tools, terrain system. Now shipping.
Wednesday, February 22nd, 2017
Intelligent polygon reduction and LOD technology used on games like The Witcher 3 to form part of firm's '3D For Everyone' strategy.
Thursday, January 19th, 2017
Real-time mocap streaming and retargeting system for UE4 gets automated bone mapping and support for custom mocap systems.
Monday, January 16th, 2017
Games texture-streaming system gets mipmap streaming, better workflow with version control tools.
Monday, December 19th, 2016
Sizeable update to the game engine now available in beta, along with its new VR editing toolset.
Thursday, December 15th, 2016