Neat hard-surface modelling plugin lets Maya users create complex Booleans, then continue to edit the combined geometry interactively.
Tuesday, March 21st, 2017
Neat hard-surface modelling plugin lets Maya users create complex Booleans, then continue to edit the combined geometry interactively.
Tuesday, March 21st, 2017
Master advanced workflows like deep compositing with Psyop veteran Robby Branham's detailed four-hour tutorial.
Sunday, March 19th, 2017
Update adds new UI, new library of 200 physically based materials, V-Ray Swarm distributed rendering.
Thursday, March 9th, 2017
Cost of maintaining a perpetual licence of Max or Maya to rise 38% by 2019, phased in year by year.
Tuesday, March 7th, 2017
In-VR mesh and animation editing tools now available as free public preview. Support for OpenSubdiv and USD also due.
Tuesday, March 7th, 2017
Nuke edition of the renderer gets support for volumetrics, render denoising, Adaptive Lights system.
Thursday, March 2nd, 2017
Master lighting and rendering in Arnold with this complete primer from The Mill's Robert Chapman.
Sunday, February 26th, 2017
Handy Maya plugin for streamlining look dev workflow can now control Redshift lens shaders from within the VPR window.
Friday, February 24th, 2017
Discover the Star Citizen concept artist's 3D workflow at Gnomon this Thursday. Watch online for free.
Wednesday, February 22nd, 2017
Updated: 'Largest ever' Houdini update adds autorigging, more simulation tools, terrain system. Now shipping.
Wednesday, February 22nd, 2017
Maya crowd simulation software gets new blendshape pipeline for handling facial animation, plus new tools for editing simulation caches.
Monday, February 20th, 2017
New integration plugin for the GPU renderer supports Houdini's native primitives, instancing and volumes.
Saturday, February 18th, 2017
Get 12 free metal, plastic and glass shaders for Arnold and Maya 2017, all licensed for commercial use.
Sunday, February 12th, 2017