2017 editions of the scattering and cloud-creation plugins, now on 'pre-release', will be the last to ship.
Wednesday, July 19th, 2017
2017 editions of the scattering and cloud-creation plugins, now on 'pre-release', will be the last to ship.
Wednesday, July 19th, 2017
Scaleform, Navigation, Beast and HumanIK sales stopped on 12 July. Existing users get final source code of some tools.
Wednesday, July 19th, 2017
The Blur Studio artist discusses his award-winning short, The Legion, and new CG project The Vikings.
Tuesday, July 18th, 2017
Follow Riot Games senior animator Jason Shum's step-by-step guide in Gnomon's four-hour training video.
Wednesday, July 5th, 2017
Maya crowd animation tool gets new options for creating custom AI, support for traffic simulation, plus new dynamic emission system.
Thursday, June 29th, 2017
Free, physically accurate GPU renderer now available for Blender, as well as Max, Maya, SolidWorks.
Thursday, June 29th, 2017
Foundry to resell the high-performance USD/Alembic data-transfer framework used on Logan and Doctor Strange.
Tuesday, June 27th, 2017
Simulate large scenes up to 20x faster with the Maya crowd tool's new intelligent instancing system. Redshift support also now added.
Friday, June 23rd, 2017
See our pick of the show's hottest research - from cutting-edge fluid sims to ways to model tentacles.
Monday, June 19th, 2017
Popular production tracking system gets new auto-installation system; new standalone publishing app.
Wednesday, June 14th, 2017
Updated: Long-awaited update to the sculpting tool adds real-time Booleans, vector displacement meshes, eight new deformers.
Tuesday, June 13th, 2017
Physically based renderer gets new image-denoising system, support for MERL and AxF materials, plus new readymade lighting assets.
Thursday, June 8th, 2017
Radeon Pro 500 series available in iMacs now; new top-of-the-range Radeon Pro Vega 64 and 56 to come in December.
Wednesday, June 7th, 2017