The Gnomon Workshop ships Hyper-realistic Insect Design
The Gnomon Workshop has released Hyper-realistic Insect Design, a guide to modelling and texturing an ultra-realistic wasp in ZBrush, Maya and Substance Painter, recorded by industry veteran Eric Keller.
The tutorial is an update to Keller’s popular 2012 training DVD, focusing on new tools and techniques.
Create ultra-realistic CG insects, following real-world biological principles
In the video, which runs for over seven and a half hours, Keller demonstrates his workflow for designing believable insects, developed on projects like leading biologist E. O. Wilson’s Life on Earth textbooks.
The tutorial covers the creation of a fictional species of solitary wasp, Sceliphron gnomonum, drawing on principles from insect physiology and evolutionary biology.
The final model is rigged and posed in Maya, and lit and rendered using OctaneRender using techniques aimed at mimicking the look of real-world macro photography. The final composite is assembled in Nuke.
A bonus chapter covers spider physiology and rendering techniques.
His recent credits include work on 10 Cloverfield Lane and Star Trek Beyond for Bad Robot Productions.
Pricing and availability
Hyper-realistic Insect Design is available via an online subscription to The Gnomon Workshop, giving you access to over 300 detailed tutorials. Subscriptions cost $49/month or $499/year, and there is a free trial.
Full disclosure: CG Channel is owned by the Gnomon School of Visual Effects.