New nine-hour tutorial provides a detailed guide to generating animatable character meshes via photogrammetry.
Friday, April 27th, 2018
New nine-hour tutorial provides a detailed guide to generating animatable character meshes via photogrammetry.
Friday, April 27th, 2018
Now available: optical mocap firm's utility software gets SDI support, custom skeleton solving, plus live link to stream data directly to UE4.
Thursday, April 26th, 2018
New free Substance integration plugin for 3ds Max now out of beta and ready for use in production.
Friday, April 13th, 2018
Free GPU-based renderer available for Blender and Maya on Macs. Now supports volumetrics, too.
Monday, April 9th, 2018
Advertorial: Nice Shoes CTO Robert Keske reveals what governs the award-winning studio's choice of new technology.
Monday, April 9th, 2018
Free standalone viewer lets non-users open and interact with scenes created in the renderer.
Friday, April 6th, 2018
Big update to the renderer adds toon shader, adaptive sampling, two denoising systems, progressive rendering, native Alembic support.
Friday, April 6th, 2018
Create a detailed, production-ready immersive environment inside Unity with Gnomon's step-by-step guide.
Thursday, April 5th, 2018
Maya crowd-simulation software gets new flocking system and simulation cache-editing options, plus support for layered caches.
Thursday, April 5th, 2018
Record gameplay in real time, then export the animation data in FBX format with this neat free add-on.
Sunday, April 1st, 2018
Environment-creation software gets new LOD export options, better Ptex support. Plant generator gets new Flower node.
Tuesday, March 27th, 2018
See the new graphics features due in Unity 2018.1 to 2018.3, from new materials and animation options to the GPU lightmapper.
Friday, March 23rd, 2018
See people, buildings and vehicles explode spectacularly in the Maya demolition tool's greatest hits reel.
Thursday, March 15th, 2018