In beta: optical mocap software's new 'Quantum Solver' can track 10 actors simultaneously. See all of its new features and new pricing.
Tuesday, July 13th, 2021
In beta: optical mocap software's new 'Quantum Solver' can track 10 actors simultaneously. See all of its new features and new pricing.
Tuesday, July 13th, 2021
Long-awaited major update to the sculpting and painting app ships. Check out the new features, and changes to pricing and plugins.
Tuesday, July 13th, 2021
Versatile modelling toolkit gets neat new tools for retopologising high-res ZBrush character sculpts.
Monday, July 12th, 2021
Dynamixyz's facial mocap tech now available exclusively to Take-Two's own studios like Rockstar Games.
Monday, July 5th, 2021
Get the latest Non-Commercial edition of Pixar's renderer for personal use and plugin creation.
Wednesday, June 30th, 2021
New RenderMan integration places the open-source 3D app on the same footing as Maya or Houdini.
Wednesday, June 30th, 2021
Long-awaited update includes new hybrid CPU/GPU rendering mode. See all the new features here.
Wednesday, June 30th, 2021
Veteran free digital sketching app for Mac, PC, iOS and Android gets spun off to a new independent firm.
Friday, June 25th, 2021
GPU renderer for 3ds Max, Blender, C4D, Houdini and Maya gets new OCIO 2-based colour management system, including ACEScg support.
Tuesday, June 22nd, 2021
New cloud-based service will let VFX artists use 100 of Weta's Academy Award-winning in-house tools inside a custom build of Maya.
Thursday, June 17th, 2021
Check out the updates to Smart Extrude, modifiers and retopology in the latest version of the 3D modelling and rendering software.
Wednesday, June 16th, 2021
New PLE licences of the real-time facial mocap software can be used with MetaHumans in Unreal Engine.
Thursday, June 10th, 2021
Check out the new features in J Cube's USD-native Maya layout, look dev and lighting toolset. Freelancers can use it for free.
Monday, June 7th, 2021