Extensive update to feature former CORE technologies like Bullet physics: due to ship by end of year.
Friday, November 11th, 2011
Extensive update to feature former CORE technologies like Bullet physics: due to ship by end of year.
Friday, November 11th, 2011
The man who brings God of War's antihero to life reveals his tips for better games combat animation.
Thursday, November 10th, 2011
Physically correct render engine gets support for fur, particles, and improved displacement algorithm.
Friday, November 4th, 2011
Pro edition of Maya crowd simulator released at launch price of $570. Download a trial edition for free.
Tuesday, November 1st, 2011
Want to know why we don't cover consumer GPUs (yet)? This FAQ for our online reviews explains all.
Monday, October 31st, 2011
Director and VFX supervisor Peter Szewczyk takes us through the making of his award-winning short.
Wednesday, October 26th, 2011
Creator of the Studio Clouds point cloud editing tool for 3ds Max and Maya enters the Autodesk empire.
Sunday, October 16th, 2011
Jason Lewis puts Nvidia and AMD's latest professional graphics cards through a battery of real-world tests.
Tuesday, October 4th, 2011
Integration of mental ray and iray into 3ds Max and Maya takes an unexpected turn for the better.
Friday, September 30th, 2011
Industry-standard renderer finally available for Softimage users: register to download the beta today.
Wednesday, September 28th, 2011
Watch a complete video guide to this cool new Maya crowd-simulation system: full release next month.
Monday, September 26th, 2011
New version of leading automated facial animation system now also supports full-body movements.
Monday, September 12th, 2011
Get your work seen by thousands of industry taste-makers: Maya and Mudbox artists can apply, as well.
Monday, September 12th, 2011