'Archetype' VFX Breakdown dissects a real shot from Aaron Sims' gritty science-fiction short stage by stage.
Thursday, June 21st, 2012
'Archetype' VFX Breakdown dissects a real shot from Aaron Sims' gritty science-fiction short stage by stage.
Thursday, June 21st, 2012
Version 4.0 to be merged with RenderMan for Maya, forming a single $1,300 embedded renderer.
Friday, June 15th, 2012
Use the online tool to generate a 3ds Max or Maya rig for any biped character under 10,000 triangles.
Monday, June 11th, 2012
New 1.6 release makes the popular Maya modelling plugin available for all major operating systems.
Thursday, June 7th, 2012
Send in work created in any Autodesk DCC or Gameware app, and see it shown at Siggraph 2012.
Tuesday, June 5th, 2012
GPU-based Maya renderer gains new Car Paint and Cartoon shaders, support for area lights and particles.
Tuesday, June 5th, 2012
Well, almost. Price of Max, Maya and Unity-friendly parametric texturing toolkit cut from $990 to $590.
Friday, June 1st, 2012
Buy the facial technology used on Benjamin Button and Red Dead Redemption in off-the-shelf form.
Thursday, May 31st, 2012
Developer marks the renderer's first decade with special anniversary website and new online giveaways.
Wednesday, May 30th, 2012
Update to real-time rendering tool improves materials workflow, adds support for Maya 2013 scenes.
Thursday, May 24th, 2012
Developer stops work on renderer and advises users to look for other solutions, but new SDK unaffected.
Thursday, May 17th, 2012
The founder of Fox's previz wing discusses its unique workflow, and where the industry will head next.
Monday, May 14th, 2012
Off-the-cuff decisions during previz can come back to haunt you later, warns VFX supervisor Rob Legato.
Saturday, May 12th, 2012