Updated: See the new scene editor and a side-by-side performance comparison with LightWave 2015.
Tuesday, March 29th, 2016
Updated: See the new scene editor and a side-by-side performance comparison with LightWave 2015.
Tuesday, March 29th, 2016
Updated: Tool for denoising images generated in renderers like Arnold and V-Ray now starts at $20/month.
Monday, March 28th, 2016
3ds Max physics plugin gets better liquid simulation and particle caching, plus support for Alembic.
Thursday, March 24th, 2016
Source code of fur system used on Call of Duty: Ghosts out now. New CGU/GPU rigid body system in beta.
Tuesday, March 22nd, 2016
Updated: Open-source 3D tool gets support for OpenVDB volumetrics, better sculpting and Boolean tools.
Monday, March 21st, 2016
Big update to free AAA game engine adds Substance integration, mobile support - and a proper FBX importer.
Thursday, March 17th, 2016
3D painting tool gets Iray renderer integrated inside, new Clone and Smudge tools, new Linux edition.
Wednesday, March 16th, 2016
Edit Houdini content inside Unity, UE4, Maya, Max or C4D with the indie game dev tool, previously priced at $99/year.
Tuesday, March 15th, 2016
Update to game engine adds new animation workflows, multicore compilation, HTC Vive support.
Tuesday, March 15th, 2016
Maya crowd simulation tool to get new jump system for actors, plus tech developed for use on Ant-Man.
Monday, March 14th, 2016
Story in VentureBeat retweeted by Otoy reports that the work will let OctaneRender run on AMD GPUs.
Friday, March 11th, 2016
Real-time tool for streaming, cleaning and retargeting mocap data gets built-in full-body rig editor.
Friday, March 11th, 2016
Updates due to firm's Analyzer and Retargeter facial mocap software, along with a new free PLE edition.
Wednesday, March 9th, 2016