Master industry-standard ZBrush, Maya and Marvelous Designer workflows with this essential four-hour tutorial.
Wednesday, December 28th, 2016
Master industry-standard ZBrush, Maya and Marvelous Designer workflows with this essential four-hour tutorial.
Wednesday, December 28th, 2016
Major update to multi-layer PSD exporter adds support for adjustment layers, PSB files, export from Corona.
Wednesday, December 28th, 2016
Maya cloud-creation plugin gets OpenVDB export for rendering in Arnold, V-Ray and RenderMan.
Monday, December 19th, 2016
Real-time lighting design tool adds new ways to position area lights or virtual lights within HDRI maps.
Friday, December 16th, 2016
Huge update moves Cinema 4D edition of renderer to same core technology as the 3ds Max edition.
Friday, December 16th, 2016
New free, time-unlimited edition lets artists try the Maya crowd simulation tool before they buy. Support for Redshift also added.
Monday, December 12th, 2016
Master vital UE4 and Maya skills with Call of Duty artist Bill Buckley's Creating Game Ready Animations for Production.
Tuesday, December 6th, 2016
Heavyweight renderer gets image Denoising system, new hair shader, innovative OpenEXR/Id technology.
Wednesday, November 30th, 2016
New apps added to online render service alongside Maya and Nuke. GPU compute coming next year?
Monday, November 28th, 2016
New video reveals professional Maya and Arnold workflows for integrating CG with live action.
Friday, November 25th, 2016
See over 50 money-saving offers, including Adobe, Autodesk, Allegorithmic, Marvelous Designer and Next Limit.
Thursday, November 24th, 2016
See the best new work created using Maya, Max and Flame - from Hollywood movies to Korean ads.
Friday, November 18th, 2016
Free version of Pixar's production renderer now available for learning, personal use, plugin development.
Wednesday, November 16th, 2016