Low-cost app lets users record full-body motion capture in FBX format using an HTC Vive or Oculus Rift.
Monday, January 7th, 2019
Low-cost app lets users record full-body motion capture in FBX format using an HTC Vive or Oculus Rift.
Monday, January 7th, 2019
New open Python API will let developers create custom tools for the real-time animation software.
Sunday, January 6th, 2019
One of the oldest 3D applications gets updated for current Hi-DPI displays and multicore CPUs, and gains a photon mapping system.
Friday, December 28th, 2018
New cloud-based 3ds Max render management system is aimed at freelancers and smaller studios.
Monday, December 24th, 2018
Updated with a new batch of winter offers: save money on CG software and resources with these deals.
Friday, December 21st, 2018
Free update to the look dev and rendering system adds support for Disney's principled shader model.
Friday, December 21st, 2018
3ds Max edition now shipping: tool for converting 3D scenes to WebGL apps gets HDR render pipeline.
Friday, December 21st, 2018
Update to free game engine improves workflow in the Asset Browser and Entity Outliner, particularly if working with slices.
Thursday, December 20th, 2018
Hotly tipped real-time Cinema 4D PBR render engine gets first paid release. Version 1.0 due next year.
Monday, December 17th, 2018
Skin and muscle simulation plugin gets new solvers for faster, more controllable secondary dynamics.
Thursday, December 13th, 2018
Update adds support for nested prefabs, new particle and terrain tools. Visual Effect Graph and GPU lightmapper out as tech previews.
Thursday, December 13th, 2018
New policy lets Megascans users subscribe purely to Quixel Bridge and Quixel Mixer for $19/month.
Monday, December 10th, 2018
Meet the creator of Tales from the Loop and The Electric State at an exclusive Q&A at the school's LA campus next week.
Saturday, December 8th, 2018