Now shipping: Long-awaited update to GPU renderer to add volumetrics, support for deep pixel compositing.
Tuesday, May 24th, 2016
Now shipping: Long-awaited update to GPU renderer to add volumetrics, support for deep pixel compositing.
Tuesday, May 24th, 2016
Support for CPU rendering, skinned characters and Brigade path tracing - plus OctaneImager, an entire new compositing app.
Thursday, April 7th, 2016
Posted on Autodesk's AREA forum, but not confirmed officially yet. Some information about new features too.
Tuesday, March 29th, 2016
Story in VentureBeat retweeted by Otoy reports that the work will let OctaneRender run on AMD GPUs.
Friday, March 11th, 2016
Update to renderfarm management system expands job-submission capabilities of the ArtistView UI.
Monday, January 25th, 2016
Other 'tech Oscars' go to in-house teams at Laika, ILM, DreamWorks, Rhythm & Hues and Imageworks.
Monday, January 11th, 2016
See some neat work-in-progress tech for sculpting with adaptive topology, recorded at Siggraph 2015.
Tuesday, August 18th, 2015
Subscription Drop 2 for the 3ds Max physics plugin adds new smoke solver, direct particle rendering.
Tuesday, August 18th, 2015
Digital Domain's Stefano Giorgetti provides his tips for making best use of Maya's instancing system.
Thursday, June 4th, 2015
New GI engine, AO pass, support for deep compositing and UDIM - and updatable separately to your 3D app.
Friday, April 17th, 2015
New 'rent-to-own' pricing lets you buy Substance Designer, Painter and B2M in 16 monthly payments.
Tuesday, March 3rd, 2015