Major update to Cinema 4D adds new character animation tools, better UV editing, and integrates the $399 Magic Bullet Looks suite.
Wednesday, September 9th, 2020
Major update to Cinema 4D adds new character animation tools, better UV editing, and integrates the $399 Magic Bullet Looks suite.
Wednesday, September 9th, 2020
'Really real-time' renderer for Cinema 4D gets support for subsurface scattering, translucency.
Thursday, June 4th, 2020
First subscriber-only update to Cinema 4D overhauls the UV unwrapping tools and rolls out Maxon's new viewport architecture.
Tuesday, April 21st, 2020
Major update to the Cinema 4D edition of the Cycles renderer adds GPU ray racing and custom AOVs.
Wednesday, April 1st, 2020
'Really real-time' renderer for Cinema 4D now out of early access - and now supports volumetrics.
Friday, November 8th, 2019
Release scraps the four lower-end editions of the software and introduces new subscription plans. See all of the new features here.
Tuesday, September 3rd, 2019
'Really real-time' physically based renderer gets support for 360° spherical and overscan rendering.
Friday, June 21st, 2019
Try Plugins 4D dev Kent Barber's new C4D fluids add-on for free while it is in early development.
Wednesday, January 16th, 2019
Popular renderer now officially available for C4D as well as Max, after four years in development.
Tuesday, January 8th, 2019
Buyout expected to speed up development of C4D edition of the renderer, but makes it rental-only.
Monday, November 5th, 2018
Now available: Update adds node based material system, volume modelling, MoGraph fields, and multi-pass rendering on the GPU.
Monday, September 3rd, 2018
Now shipping: big update to the particle simulation tool adds new liquid and fire solvers, cloth system.
Tuesday, December 5th, 2017
Now shipping. See videos of the new LoD system, motion graphics tools and media core; and the Radeon ProRender render engine.
Friday, September 1st, 2017