Real-time VFX and motion graphics tools get new GPU-agnostic hybrid ray tracing system, plus native support for Substance materials.
Friday, June 7th, 2019
Real-time VFX and motion graphics tools get new GPU-agnostic hybrid ray tracing system, plus native support for Substance materials.
Friday, June 7th, 2019
Expansible new replacement for the old trash can design to ship this fall. Check out the key specs here.
Tuesday, June 4th, 2019
Jason Lewis puts this powerful 3D workstation through a battery of real-world DCC benchmark tests.
Wednesday, May 15th, 2019
It's limited to the 3D viewport, not final output, but it can result in a render speed boost of 'up to 100x'.
Monday, April 29th, 2019
Real-time visualisation platform gets hardware-accelerated ray tracing, option to import simple 3ds Max animations.
Wednesday, April 17th, 2019
Game engine gets new scene visibility controls, better GPU lightmap baking, support for AxF materials, OptiX render denoising.
Wednesday, April 17th, 2019
Free driver update extends DXR support on selected Pascal and Volta GPUs, including the GeForce 1060 to 1080 Ti.
Friday, April 12th, 2019
3ds Max renderer adds Intel's CPU-based Open Image Denoise system, plus support for Nvidia RTX cards in the OptiX GPU denoiser.
Wednesday, April 10th, 2019
Game engine gets support for real-time ray tracing on Nvidia GPUs, plus new animation and virtual production tools.
Wednesday, April 3rd, 2019
See the updated feature lists for versions 2019.1 and 2019.2 of the GPU renderer. First preview of 2019.1 available now.
Tuesday, March 26th, 2019
Video: see the new destruction toolset due in Unreal Engine 4.23. Cloth, character physics to follow.
Thursday, March 21st, 2019
Support for Nvidia RTX hardware-accelerated ray tracing provides 'up to 7.5x' rendering speed boost.
Tuesday, March 19th, 2019
Long-awaited update brings a 'first taste' of GPU rendering to Arnold, plus better support for MaterialX.
Monday, March 18th, 2019