Physically correct render engine gets support for fur, particles, and improved displacement algorithm.
Friday, November 4th, 2011
Physically correct render engine gets support for fur, particles, and improved displacement algorithm.
Friday, November 4th, 2011
The man behind TRON: Legacy's holograms talks design secrets, creativity tips - and erotic vegetables.
Friday, November 4th, 2011
Autodesk UK's 3ds Max expert comes to the end of his 100-day tips marathon. Read the results here.
Thursday, November 3rd, 2011
Set of Nuke stereo workflow plug-ins gets major update, including new retiming and focus-matching tools.
Thursday, November 3rd, 2011
The DreamWorks star gives us his technical tips - and tells us why now is a new golden age for animation.
Tuesday, November 1st, 2011
Export projects from After Effects CS3 and above directly to Cinema 4D R13 with the latest release.
Tuesday, November 1st, 2011
Pro edition of Maya crowd simulator released at launch price of $570. Download a trial edition for free.
Tuesday, November 1st, 2011
Want to know why we don't cover consumer GPUs (yet)? This FAQ for our online reviews explains all.
Monday, October 31st, 2011
Developer buys experimental tool for mixing and matching parts of other models: new build available now.
Monday, October 31st, 2011
Start your week with a helping of man-eating trigonometry in Aardman Animations' sublime new short.
Monday, October 31st, 2011
Former Imageworks in-house technology ships as commercial look dev tool: ILM among first users.
Thursday, October 27th, 2011
Director and VFX supervisor Peter Szewczyk takes us through the making of his award-winning short.
Wednesday, October 26th, 2011
Laurent Renaud updates his animated shattering tool to work with 3ds Max 2012's MassFX physics.
Wednesday, October 26th, 2011