The versatile technical director discusses the key skills for today's TDs, and his tips for young FX artists.
Monday, December 9th, 2013
The versatile technical director discusses the key skills for today's TDs, and his tips for young FX artists.
Monday, December 9th, 2013
See how Epic Games set up the fluid and particle effects for its UE4 Infiltrator tech demo.
Monday, December 9th, 2013
New Maya version of the 3ds Max plugin for caching animated geometry speeds up work in mixed pipelines.
Monday, December 9th, 2013
Updated: Real-time render toolkit for games gets complete scene editor, support for physically based shaders.
Saturday, December 7th, 2013
For a single freelance licence, at any rate. Cost of standard node-locked and floating licences also down.
Friday, December 6th, 2013
Updated: release adds new 3D tools, in-panel colour wheels, overhauled Dope Sheet. See the videos here.
Friday, December 6th, 2013
Latest extension suddenly makes the 'lite' version of Maya for games artists a much more powerful proposition.
Thursday, December 5th, 2013
From Man of Steel to Prometheus, MPC's latest VFX reel is four minutes of otherworldly delight.
Thursday, December 5th, 2013
Sizeable update to the physically based renderer adds new tools for for suns, seas and surface scattering.
Thursday, December 5th, 2013
See 3,840 x 2,160 footage at 60Hz with the new 24", 28" and 32" UltraSharp Ultra HD models.
Wednesday, December 4th, 2013
Relight and retexture animations in post without rerendering with this nifty set of mental ray render elements.
Wednesday, December 4th, 2013
The award-winning illustrator reveals his tips for painting realistic creatures and for promoting your work online.
Wednesday, December 4th, 2013
There are nits to be picked with the choices, but it's a fun way to kill time in your coffee break.
Tuesday, December 3rd, 2013