Updated: The Prometheus concept artist's VFX short turns Terminator's story on its head. Watch it here.
Tuesday, October 28th, 2014
Updated: The Prometheus concept artist's VFX short turns Terminator's story on its head. Watch it here.
Tuesday, October 28th, 2014
Publish models to view interactively online in any WebGL browser from directly within Modo 601 and above.
Monday, October 27th, 2014
Updated: new versions of NDO and DDO now officially out of beta. New batch options and 16K support too.
Thursday, October 23rd, 2014
Now shipping: Speed boosts, new progressive renderer, plus new option to render Bifrost meshes.
Thursday, October 23rd, 2014
New native flipbook panel replaces FrameCycler, plus big speed boosts, particularly to EXR workflow.
Wednesday, October 22nd, 2014
Non-watermarked, non-commercial version of the software to replace Nuke PLE early in the new year.
Wednesday, October 22nd, 2014
New editorial, VFX and finishing system to ship for over $3,000 less than the cost of NukeX and Hiero.
Wednesday, October 22nd, 2014
Big update to multiphysics system adds surface tension, Bullet dynamics, lots of other cool tools.
Tuesday, October 21st, 2014
Experimental tool lets users drag 3D models into photos and matches alignment and lighting automatically.
Monday, October 20th, 2014
See the new 3ds Max renderer's CPU-based interactive preview tackle billion-poly instanced scenes.
Monday, October 20th, 2014
Much-anticipated next-gen games texture-painting tool finally ships. Check out the key features here.
Wednesday, October 15th, 2014
Big update to game engine adds animation retargeting, raytraced soft shadows, improved AO and SSS.
Wednesday, October 15th, 2014
3ds Max, Maya and C4D instancing plugin gets intuitive new EcoSystem brushes, plus support for LoDs.
Tuesday, October 14th, 2014