Master mental ray with Disney veteran Frederic Durand's complete guide to using ambient occlusion.
Tuesday, January 6th, 2015
Master mental ray with Disney veteran Frederic Durand's complete guide to using ambient occlusion.
Tuesday, January 6th, 2015
Blender Foundation chairman Ton Roosendaal previews the software's upcoming features: from stereo 3D to Alembic and Ptex support.
Monday, January 5th, 2015
See the best real-time 3D models uploaded to the website this month: from mermaids to mangles.
Wednesday, December 31st, 2014
Master hard-surface workflows in ZBrush with Nate Stephens' Environment Modeling and Sculpting for Game Production.
Monday, December 29th, 2014
Updates may be sporadic over the next week, but normal service resumes on Friday 2 January 2015.
Wednesday, December 24th, 2014
Simulate sand, sugar and snow with developer Yannik F's cult RealFlow add-on, now available commercially.
Wednesday, December 24th, 2014
Free RF tool for meshing particles at render time gets better Arnold support, system for surface spray.
Tuesday, December 23rd, 2014
Updated: First 'Subscription Drop' extends volumeBreak node and new procedural spline modelling toolset.
Sunday, December 21st, 2014
Updated: New node-based Builder lets users create custom effects for host compositing and editing apps.
Sunday, December 21st, 2014
Get Andrei Mikhalenko's beautiful 3D models in MAX and OBJ formats, licensed for commercial use.
Thursday, December 18th, 2014
FX TD Wayne Hollingsworth's videos provide a complete guide to creating production-ready simulations.
Thursday, December 18th, 2014
VFX supervisor's three-part training series includes five hours of video, plus all the MAX files and scripts.
Wednesday, December 17th, 2014
Next-gen games texture painting app gets support for material IDs, ZBrush-style Lazy Mouse system.
Wednesday, December 17th, 2014