Now shipping: see videos of the new GPU rendering features and the new hair and toon shaders.
Friday, October 26th, 2018
Now shipping: see videos of the new GPU rendering features and the new hair and toon shaders.
Friday, October 26th, 2018
See Unity's new framework for authoring complex GPU-driven FX and nifty 'synthetic director' system.
Thursday, October 25th, 2018
Real-time lighting design tool gets new gamma control for images, plus option to batch import HDRIs.
Thursday, October 25th, 2018
Update to the renderer adds a Modo-style Round Corners shader and normal map blending; further speeds up adaptive subdivision.
Tuesday, October 23rd, 2018
Director Kevin Margo explores Construct's advances in real-time ray tracing at a free event at Gnomon next week.
Monday, October 22nd, 2018
Free Adobe-recommended utility (un)installs all third-party add-ons for apps like Photoshop and Premiere Pro.
Sunday, October 21st, 2018
Master current workflows for creating realistic hair with The Gnomon Workshop's new tutorial.
Saturday, October 20th, 2018
Sony Pictures Imageworks senior artist Arem Kim shares her tips for creating better camera layouts.
Friday, October 19th, 2018
Sub-$100 Mac-only 3D software gets support for PBR materials, glTF export, new dark UI theme.
Friday, October 19th, 2018
Game dev Mike Voeller's promising free app turns source images into texture maps for PBR shading.
Thursday, October 18th, 2018
SiNi Software's new plugin automatically identifies missing textures and fixes doubled or flipped faces.
Thursday, October 18th, 2018
Big update to the 3ds Max particle plugin's fluid simulation tools adds new options for generating waves, water levels and diffusion effects.
Wednesday, October 17th, 2018
Designer-friendly 3D software gets support for layered decals, FBX and STL import, interactive web export for design reviews and AR.
Tuesday, October 16th, 2018