Engine update shows off physically based skin shading, automated LODs, procedural GPGPU weather.
Thursday, August 22nd, 2013
Engine update shows off physically based skin shading, automated LODs, procedural GPGPU weather.
Thursday, August 22nd, 2013
Handy free plugin lets 3ds Max users simulate real-life film stocks and bleach bypass effects.
Tuesday, August 20th, 2013
Forget the plot: the backdrops are out of this world. ILM explains how it created the film's CG environments.
Monday, August 19th, 2013
Updated: landscape generator gets better GI, Linux render nodes. Both commercial editions now shipping.
Friday, August 16th, 2013
Early users say both the Kinect-like controller and its Maya app are potentially powerful, if still frustrating.
Wednesday, August 14th, 2013
Maya crowd-simulation system gets option to scale crowd agents dynamically, new auto-avoid option.
Friday, August 9th, 2013
Free tech preview provides simple, semi-automatic tools to clean up laser scan and photogrammetry data.
Thursday, August 8th, 2013
Updated: We round up the main new products from the show - including five more we missed first time round.
Tuesday, August 6th, 2013
Autodesk's Louis Marcoux posts an hour of free training on particle-based destruction and fluid effects.
Monday, August 5th, 2013
VFX supervisor Sebastiano D'Aprile explains how 'Brewmaster's Inspiration' blends stop-motion and painterly CG.
Wednesday, July 31st, 2013
ILM, Pixar and Blizzard artists to speak at world's best-named CG event in Portugal this September.
Tuesday, July 30th, 2013
Jacobo Barreiro updates his two-way bridge between Modo and Maya to support The Foundry's paint package.
Monday, July 29th, 2013
Learning edition of the environment tool gives access the full feature set of Vue 11.5 Infinite and xStream.
Thursday, July 25th, 2013