Studio management platform gets revamped shot review system, customisable templates for bidding jobs, new live link to Premiere Pro.
Thursday, October 11th, 2018
Studio management platform gets revamped shot review system, customisable templates for bidding jobs, new live link to Premiere Pro.
Thursday, October 11th, 2018
See the upcoming ZBrush features announced at Pixologic's 2018 user event, plus three free plugins to download today.
Saturday, September 29th, 2018
Long-awaited update to game engine updates GI system and Sandbox editor; introduces new 5%-of-royalties licensing model.
Monday, September 24th, 2018
Remote shot review system adds option to play back multiple clips as a single continuous file sequence.
Friday, September 7th, 2018
Now available: Update adds node based material system, volume modelling, MoGraph fields, and multi-pass rendering on the GPU.
Monday, September 3rd, 2018
See the new direct modeling system coming up in the next major release of SideFX's 3D animation software.
Tuesday, August 28th, 2018
Video: Intriguing 'augmented digital material creation' tool will blend hand painting, parametric editing and AI workflows.
Wednesday, August 22nd, 2018
At just 1.7kg, the competitively specced new mobile graphics workstation is the 'thinnest, lightest and sleekest' ThinkPad in history.
Tuesday, August 21st, 2018
SDK of the Material Definition Language supported in V-Ray, Substance Designer and Adobe tools now available as source code.
Friday, August 17th, 2018
Now shipping: alternatives to Unreal Studio help prepare CAD data for import into game engines.
Friday, August 17th, 2018
Free plugin streams mocap data from MotionBuilder to preview it inside Unreal Engine in real time.
Thursday, August 16th, 2018
New integration promises UE4 users GPU-based light field baking and support for ORBX scenes.
Wednesday, August 15th, 2018
'World's first ray tracing GPUs' based on Nvidia's new Turing architecture will ship later this year.
Wednesday, August 15th, 2018